
MAD - micro card game
In this trick-taking game, winning a Trick isnât always desired because each card has a âScienceâ (+) and âMadnessâ (-) side that could challenge the balance of playersâ Score Piles. Trick winners take an opponentâs card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins!
In this trick-taking game, winning a Trick isnât always desired because each card has a âScienceâ (+) and âMadnessâ (-) side that could challenge the balance of playersâ Score Piles. Trick winners take an opponentâs card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins!
Original: $7.43
-70%$7.43
$2.23Description
In this trick-taking game, winning a Trick isnât always desired because each card has a âScienceâ (+) and âMadnessâ (-) side that could challenge the balance of playersâ Score Piles. Trick winners take an opponentâs card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins!






